![]() If you continue to experience this please report it to Resolved an issue where applying a material to an object would make the collision object properties disappear. #ADOBE SUBSTANCE 3D STAGER V1.0.1 WINDOWS#Partially resolved an issue where trying to close the app on Windows causes the app to hang.Resolved an issue where snapshotting with raytracing on fails to capture the raytraced scene content.Resolved an issue where using the denoiser resulted in blank patches in the final render.Resolved an issue where canceling a render caused the app to hang.Resolved an issue where the "edit" button failed to launch other applications (Photoshop/Illustrator) for editing images.Resolved an issue where some materials could not be transformed (rotation, offset, tiling).Resolved a crash that could happen when adding background images.Resolved a crash that could happen when loading a Stager file due to incorrectly reading camera data.Q is now used for the marquee select tool. The shortcut to toggle transform space has changed from Q to T.Two new materials in the starter assets for environmental design.Two new pedestal models in the starter assets for showcasing characters, props, and other assets.Physical lights are now included in the frame selection action.Physical lights will now orient to the surface they are aimed at when adding a light.Holding shift alone will continue to inverse selections. You can now use Shift+Cmd (Mac) or Shift+Ctrl (Win) to do additive selection while using the transform tools.The default shortcuts are to step up and down the hierarchy. Scene hierarchy navigation shortcuts: You can now select parents and children via shortcut, making it easier to navigate complex scene hierarchies in the viewport.Added a new marquee select tool which allows you to create marquee box selections in the viewport.You can now enable collision for objects using the scene panel badge when the scene wide tool option is disabled.Turning collision on for an object will now automatically activate it for the scene in the tool options as well.The render settings panel has been switched to a popover to account for the placement on the viewport control bar.The viewport control bar has been slightly rearranged to account for the tool options being added.Common transformation tool options (transform space, snapping, and collision toggles) are now available on the viewport control bar for easier access.Generating automatic UV is now optional when importing a model, instead of always on.They are now more accurately displayed as areas and should be closer to the raytraced engine result. Improved the visualization of area lights in the real time rendering engine. ![]()
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